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Kirjoittanut azhrak | sunnuntai, 17. huhtikuu 2011 klo 22:25 | 5 kommenttia

Pääsiäisenä, lauantaina 23.4.2011, ESL Nordic järjestää StarCraft 2 -turnauksen pohjoismaiden pelaajille. Palkintona voittajalle on kaksi kuukautta ja toiseksi tulleelle yksi kuukausi premium-aikaa ESL-nettisivuille. Turnaus pelataan single elimination bo1 -formaatilla semifinaaleihin asti. Semifinalit ja finaali ovat bo5-otteluita.

ESL:n uutinen turnauksesta
Ilmoittautuminen

Päivitys (18.4.2011 klo 19:15)
Hehkutusvideo:

Kirjoittanut Silu | torstai, 07. huhtikuu 2011 klo 10:38 | 9 kommenttia

Oletko aina halunnut tehdä pohjoismaista paremman paikan StarCraft 2 -pelaajille? Tuntuisiko kotimaan piireihin osallistuminen tylsältä ja takapajuiselta? Nyt sinulla on mahdollisuus lähteä mukaan ESL:n kelkkaan, jolla ainakin teoriassa on rahkeita vaikka mihin. ESL Pro Seriesin ensimmäinen SC2-kausi oli hienoinen pettymys, ja toinen kausi peruttiin kokonaan. Suurimpia syitä tähän on pula tekijöistä ja tekijöiden taidoista. Jos kiinostaisi tehdä asialle jotain, hae ESL:n adminiksi.

...ja mikäli haluat tehdä jotain nimenomaan Suomen StarCraft 2:n hyväksi, postaa kiinnostuksesi vaikka tähän uutiseen - innokkaille tekijöille töitä löytyy aina.

Kirjoittanut azhrak | maanantai, 04. huhtikuu 2011 klo 10:25 | 10 kommenttia

Keskiviikkona 6.4 klo 18:00 saadaan Barian Cup #1 päätökseensä, kun finaaleissa kohtaavat :terran: Naama ja :protoss: Welmu. Welmu johtaa bo5-ottelua pistein 1-0. Seuraa loput pelit livenä SETT TV:stä.



Päivitys (6.4.2011 klo 20:05)
Ottelut voi katsoa videona SETT TV:n YouTube sivulta. Replayt voi ladata turnauksen sivulta.
Tulokset:
:protoss: Welmu 3 - 2 Naama :terran:

Kirjoittanut MeteoRain | keskiviikko, 23. maaliskuu 2011 klo 07:21 | 13 kommenttia

Uusin päivitys 1.13 tuli keskiviikkona 23.3.2011 julki euroopan servereillä ja tarkemmat tiedot näet ''spoilerista''.


StarCraft II: Wings of Liberty - Päivitys 1.3.0

General


Leagues & Ladders
  • A new Grandmaster League has been added for 1v1 ladders. This league represents the Top 200 players in each region.
    • Players are automatically drafted into the Grandmaster League shortly after a new season starts, and will remain in the Grandmaster League until the end of the season. If a Grandmaster player’s available bonus points get too high due to inactivity, they will be automatically removed from the league and a replacement player will be drafted in.
    • The Grandmaster League can be viewed by all players through the new Leagues & Ladders > Grandmaster page.
  • The bonus pool has been reduced for arranged teams.
  • Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.
    • This will allow players to focus on moving up in their current league without being promoted during the final weeks of a season, and having to fight their way up from the bottom ranks of their new higher league.
    • Players can still utilize any bonus points they previously accumulated.
  • Ladder data from the prior season can be viewed through the new Leagues & Ladders > Last Season page.
  • New league icons have been introduced to indicate division rank. These will indicate the Top 8, 25 and 50 players in each division.
  • Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.


Join Custom Game

  • Several improvements have been made to the Join Custom Game section:
    • The Details panel has been removed from this page. Map details are now shown inside a tooltip for each game.
    • Players can now bookmark their favorite custom games! The number of times a game has been bookmarked will be shown in that game's tooltip.
    • Games are now organized into several pages to make finding your desired game type easier:
      • Featured: Our team is always on the lookout for new games that are lots of fun. Our latest favorites are shown on this page.
      • Most Popular: Shows all game types, with the most played games sorted to the top.
      • By Category: This page allows you to browse through Custom Games based on Category.
      • Up & Coming: This page highlights games that other players are recommending, but haven't yet become popular.
      • Fun or Not: From this page you can automatically join a random new Custom Game. After the game, players using Fun or Not are asked to recommend the map (or not). Recommending maps helps get them onto the Up & Coming page.
      • Recently Played: The last several games you’ve played are shown here. Use this to quickly get back into games you play often, or to easily bookmark a game you enjoyed playing.
        Bookmarks: Use this page to view your Bookmarked maps.
  • A search option has been added to the Join Custom Game interface.


Observer and Replay UI
  • New panels are now available when observing or viewing a replay of 1v1 games. These panels can be toggled via hotkeys which are shown under the Leader Panel drop-down.
    • Player Name Panel: Displays the players' name, team color, race, and supply count.
    • Stat Comparison Panels: Shows a head-to-head comparison of players' resources, army supply, units killed, or APM.
  • In 1v1 observed games, both players’ resource rows are shown in the upper right at the same time.
  • The main game UI can now be hidden/shown via hotkey.
  • You can now toggle between player unit colors and team unit colors when watching a replay or observing.


Game Options
  • A new Control page is available from the Options menu. You'll find Mouse, Keyboard and Scrolling options within this new page.
  • A new menu option is available in the Gameplay page to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely.
  • The existing menu option under the Gameplay page for Menu Bar Buttons now also supports hiding the Menu Bar.




Balance


GENERAL
  • Players can no longer hide units by setting them in a close proximity patrol (ex: Viking flower).


PROTOSS
  • Mothership
    • Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds
    .
  • High Templar
    • Khaydarin Amulet upgrade (+25 starting energy) has been removed.
  • Zealot
    • Charging Zealots will now hit fleeing targets at least once.


TERRAN
  • Battlecruiser
    • Movement speed increased from 1.406 to 1.875.
  • Bunker
    • Build time increased from 35 to 40 seconds.
  • Ghost
    • EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged.
  • Tech Lab
    • Stimpack upgrade research time increased from 140 to 170 seconds.



ZERG
  • Infestor
    • Fungal Growth
    • Stun duration decreased from 8 to 4 seconds.
    • Damage increased by +30% vs. armored units.




Bug Fixes


Achievements
    Fixed a bug where players were not receiving "Wings Of Liberty: Hard" and "Wings Of Liberty: Brutal" achievements after completing the appropriate number of missions.


Battle.net
    Fixed a bug where some Bronze players weren't gaining enough points for wins and were losing too many points for losses.



Gameplay
  • StarCraft II will continue running if corrupt textures/models/sounds are encountered.
  • Conversation skipping and trigger skipping now share the same hotkey.
  • The notification that a player left the game during a paused game is no longer delayed until the game is unpaused.
  • Cheat codes now only accept official names.
  • Unit response sounds are now updated immediately when the selection changes.
  • Unit death will no longer show units on the other side of line of sight blockers that weren’t already visible.
  • Units ordered to load into a transport now follow the transport if the transport fills up and they have no other orders.
  • Units inside a Bunker no longer disappear if the bunker is destroyed and surrounded by Force Fields.
  • Units can now be revived multiple times.
  • Hero buttons are now displayed while a hero is dead if they are revivable. Clicking on the button while a hero is dead will either select the building reviving it or cycle between buildings that can.
  • Revivable abilities now show revivable units all the time. If they cannot currently be revived, the buttons are shown disabled.
  • The revive ability now works with multiple dead units.
  • Revived units now properly dispatch a trigger event when killed again.
  • Added additional information to unit tooltips in the tech trees.
  • An alert has been added when MULEs expire.
  • An alert has been added when the Chrono Boost buff expires.
  • An alert has been added when the Spawn Larvae buff expires.
  • Fixed an issue with not being able to land where you just lifted off if there was a nearby unit.
  • Fixed an issue where you could push Hold Position units by Move/Hold Position spamming.
  • Fixed an issue to prevent Force Fields from pushing units during construction.
  • Fixed an issue with creep destroying more foliage than it should, and made foliage destruction by creep faster.
  • Fixed an issue with custom global hotkeys in grid profiles overlapping with unit command buttons.
  • Fixed an issue placing Terran add-on buildings when multiple buildings were selected.
  • The stalemate timer will now reset when any player gathers resources, researches an upgrade, produces a unit, constructs a building, or destroys an enemy building.
  • Additional stalemate warnings are no longer displayed when the game ends in a stalemate.
  • Flying cloaked units are no longer revealed as detected when shown through the fog of war.
  • Vespene Geysers that are taken by your opponent and are under the fog of war no longer randomly flash on and off on the mini-map.
  • Enemy buildings completed while being revealed due to friendly unit death will now properly create snapshots in the fog of war.
  • Casting Neural Parasite on a Zerg Cocoon will not cancel the spell until after the cocoon completes its transformation.
  • Changes made to autocast abilities while a unit is under the effects of Neural Parasite are now reset to their default state when Neural Parasite ends.
  • Queuing multiple targets with 250mm Strike Cannons will no longer result in the Thor being stuck until the cooldown ends.
  • Workers gathering minerals can no longer continue to harvest minerals if they are pushed away by a Force Field.
  • Orders issued to unload units from a Medivac onto itself can now be canceled if the Medivac is scanning for units to heal.
  • The Harvester count in the income leader panel now updates correctly.
  • Bi-directional transformations (i.e. those used by Vikings, Siege Tanks, and burrowing units) are no longer shown in the production leader panel.
  • The resources from salvaged Bunkers are no longer counted towards the resources lost in the units lost leader panel.
  • The Mute OS Microphone button has been removed from the Options' Voice page.
  • Tech trees now show icons for units that are produced by a building and display the names for units that are unlocked by a building.
  • Using Edit Box Trigger Dialogs should no longer generate trigger errors.
  • Media keys can no longer be bound to a custom hotkey.
  • Hotkeys configured in a mod are now loaded properly without having to open the Hotkeys page.
  • Mouse-based hotkeys are now handled properly when the cursor is over the mini-map.
  • Mouse-based hotkeys bound with modifiers are now displayed correctly in the Hotkeys page.
  • The hotkey for the Cancel button is now displayed when targeting with an ability if the Command Hotkey Text option is enabled.


StarCraft II Editor
  • Fixed an issue where editor control files could not be loaded in all languages.
  • Fixed an issue with pasting text values in the editor.
  • Fixed an issue where certain data fields would not list all possible values.
  • Fixed an issue where the editor would crash after pasting a placed unit.
  • Fixed a crash using the Unit Weapon Firing validator.
  • Player Properties will no longer allow all 16 players to be User/Computer, which is not supported.
  • Animations in the previewer will now display using localized text.
  • Game and player versions of the cooldown & charge triggers now interpret time values correctly.
  • Sounds played simultaneously for multiple players via the Play Sound trigger can now be heard properly.
  • Increasing the maximum number of charges with an upgrade no longer increases the current number of charges.
  • Setting a unit’s training progress to 100% will no longer cancel the training.

Kirjoittanut Silu | tiistai, 22. maaliskuu 2011 klo 18:44 | 11 kommenttia

Suomen StarCraft 2 -scene osoittaa jälleen aktiivisuutensa, kun ensi lauantaina 26.3. järjestetään Barian Cup #1. Turnaus on avoin kaikille suomalaisille ja voittajalle on luvassa 50 euron rahapalkinto. Järjestäjinä ja turnauksen sponsoreina toimivat Winter Assemblyilläkin pelaamassa ollut ja lohkovaiheen kovimmat lava-aplodit saanut :zerg: barian ja #starcraft2.fi:n kautta aikojen aktiivisimpiin höpöttäjiin kuuluva :protoss: Katoan.



Turnaus pelataan siis lauantaina 26.3. alkaen kello 15.00, check-inin alkaessa 14.30. Ilmoittaudu mukaan turnauksen sivulla, josta myös löydät turnauksen lisätiedot kuten karttapoolin. Myös penkkiurheilijoille on viihdettä luvassa, sillä SETT TV tulee seuraamaan turnauksen etenemistä.

Päivitys (26.3 klo 18:50)
Armottoman lagin takia turnauksen finaalin viimeiset pelit siirretään ensi lauantaille, 2.4.2011, klo 17:00 keskiviikkoon 6.4 klo 18:00. Finaalissa siis :protoss: Welmu vs. :terran: Naama, ja Welmu johtaa bo5-ottelua 1-0.

Tuoreempia uutisia | Vanhempia uutisia